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Wraithblade (The Wraithblade Saga Book 1)

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The axe and shield seems such a no brainer, am I missing something??? Not only is the 4++ a massive thing in these latest editions of leafblower 40k, it's a cheaper build!?!?!? I keep expecting that too change. (Maybe it has and I missed it? Their ability to easily make combat also goes a long, long way. Banshees can advance and charge and get a +3 to charge when they do advance (always advance). When getting out of a Wave Serpent they get 14 + D6 inches of movement making it very easy for them to get to those high priority targets. The predominant type of Ghost Warrior in use among the craftworlds is the Wraithguard. These giant robotic warriors are shaped from the immensely resilient substance known as wraithbone, and tower above the Spiritseers that accompany them upon the battlefield. In 9th you don’t need to cast powers to generate value in the psychic phase – you can perform Paranormal Activities Psychic Actions instead! Even better, a near-indestructible hell construct is an extremely good characteristic for an Action-caster to have, as it means you can try for riskier ones like Psychic Ritual without worrying about getting blown off the board. Couple that with the fact that you can still otherwise act normally while using your psychic phase for this, and you have a very, very valuable model indeed – so good in fact that he’s an active draw to taking a patrol rather than just slotting in the Yncarne in an Auxiliary. His existence also means you’ll likely see the odd unit of Ynnari Rangers out and about, solely as the least objectionable troop choice you can slap into a detachment with him and the Yncarne. Craftworld Bike Characters Does a unit of Sword armed wraithblades with protect become durable enough to warrant 8 points more a model and no 4++? (seems too many ap3 and above weapons in my opinion, and that's obviously the cut off for the difference)

Dont get me wrong, you are giving up major advantages with the CWE but you are also getting very, very significant advantages that require way less support to get the job done. When you give them a Drukhari firebase of warriors in venoms (and venoms for your Wyches) with blasters and blast pistols scattered across I think you can get a very balanced army with high impact shooting and melee. Also you can always just take them in smaller detachment and treat them like a Prophets of Flesh detachment to give a more shooty Aeldari detachment of another flavor some really high impact punch. Strengths: Anyone that has ever used Wraithblades knows that they are super tanky. At T6, 3W, 3+, 4++ (using the shields) - that alone makes them very tough to shift. I have been running a big squad of 10 of these things, and it's been fun watching my friends struggle to deal with them. The new dex added to this tankiness by giving them -1D... this is phenomenal. Many weapons in the game, certainly combat weapons, are D2 and D3 - so the -1D to each Wraith takes things that would need to wound them twice up to three times to kill one, and things that would normally outright kill one to now needing to wound them twice. Wave Serpent [9 PL, 195pts]: Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Twin Bright Lance If you’re a fan of the Iyanden Craftworld, you’re going to love this one. With Wraithguard having dropped to 35 points per model and Wraithblades to 37, you can field them in much greater numbers than before and watch as they silently and efficiently annihilate your enemies. Genestealers and Purestrain Genestealers

These robots were controlled by the guiding intelligence of the soul housed within their Spirit Stones, while the robots themselves were constructed from a substance known as Stelhene, a plastic compound that made them invisible to most forms of active and passive sensors. This Stelhene composition combined with a form of internal energy shielding to allow a Ghost Warrior to remain invisible to all but the naked eye. When used against infantrymen, the result is invariably fatal. Due to their wraithbone construction, Wraithguards can suffer damage that would cripple, or even kill, a living Aeldari warrior and still continue to fight, making them useful in situations that would be suicide for living soldiers. Of course, the more Ghost Warriors there are present in the host, the greater the strain this places on any individual Spiritseer. Thus, in larger campaigns, an Autarch might well be accompanied by an entire council of Spiritseers -- known as a "Shadow Council" -- each of whom is responsible for overseeing the actions of a different Ghost Warrior strike force.

For the gems, it’s the typical GW process. Gradient of crescents from dark to light and a dot of white in the dark area. Then I cheated and gloss coated them. The SwordIf the stone can be recovered, it is then customary for it to be taken into one of the craftworld's bio-domes, where the soul is released into the Infinity Circuit -- the Asuryani's source of eldritch psychic energy, a place of rest, and sanctuary from the Warp. Hey guys Cavalier here, commission painter for Frontline Gaming and co-host of Splintermind the Dark Eldar podcast. After a long, long time of playtesting I thought I’d share my five favorite units to use with the new Ynnari. Also, I appreciate that the dual-sword versions don’t have invulnerable, but between Fortune and Protect I think you can still make them at least as durable in an Eldar list. That said, those can only affect 1 unit each, so if you’re running multiple units I suppose that’s a significant advantage for Ynnari.

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