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Games Workshop Warhammer 40,000 Sun Shark Bomber

£20.995£41.99Clearance
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Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.’ The Pulse Bomb Generator is a Tau weapons system commonly mounted on the Sun Shark Bomber. The system itself is capable of producing and launching Pulse Bombs, giving the Sun Shark a potent level of firepower capable of blasting ground targets. [1] The pulse bomb generator works by rapidly spinning, which builds up pulse energy until a ball of plasma is unleashed in enemies below. [2] All that leave of the targets of the impact - glowing crater and drfting ash. [3] Point Defence Targeting Relay - Designed to provide superior covering fire for nearby Fire Caste units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units. Seeker Missiles mounted on Sun Sharks are especially deadly, as the aircraft's ability to rapidly position itself on the flanks of a battlefield allows the missiles to strike at more vulnerable side or rear armour of enemy vehicles. A Sun Shark is powered by complex dual anti-gravitic and jet-propulsion motive system so that the aircraft can swiftly fly over a planet's surface. Its armoured bulk is primarily driven forwards by its two powerful jet engines mounted on the sides of the main airframe.

Sensor Spines - Sensor Spines feed data to an advanced ground-following flight control system. This allows the vehicle to avoid hazardous terrain that could otherwise damage the vehicle's drive systems. First designed and deployed sometime between the Second and Third Sphere of Expansion, the AX3 Razorshark fighter has proven its success repeatedly against the many foes of the Tau Empire.Razorshark Strike Fighter – As the kit sibling to the Sun Shark Bomber, the Razorshark is another new flyer introduced to the Tau Empire, serving not as a bomber but instead as a dedicated anti flyer – and by extension, anti-vehicle – unit that is oddly only marginally more effective in an aerial duel than the Sun Shark. When talking specifically about firepower, the Sun Shark averages a similar number of hits to the Razorshark in terms of Strength seven AP four shooting – the trade-off here is that the Razorshark’s main gun can be fired in any direction, meaning it can fly past other fliers, deny them any return shots, whilst continuing to pepper them with ion-tinged death on their rear or side armour – invaluable against Heldrakes and the like. A Sun Shark's primary armament is its rear Pulse Bomb Generator mounted underneath the aircraft hull. This device produces a ball of deadly plasma beneath the aircraft. At the pilot's command, a pulsed induction field propels the glaring energy ball towards targets on the battlefield below.

Air Caste Support Cadre - Diving down upon a battlefield, the pilots of an Air Caste Support Cadre often brave a foe's onslaughts to aid their Fire Caste comrades. The pilots' commitment to the Greater Good keeps them firing to full effect even with severe damage to their craft, their guns trained on priority ground targets and all power diverted to their weapon systems. The Tau do not believe in senseless sacrifice however, and so aircraft of an Air Caste Support Cadre are fitted with advanced repair systems to ensure casualties are kept to a minimum, no matter how dangerous the Cadre's mission proves to be. An Air Caste Support Cadre typically consists of a Sun Shark bomber accompanied by two Razorshark fighters. First designed and deployed sometime during the Second Sphere Expansion, the Sun Shark bomber has proven its success repeatedly against the many foes of the T'au Empire. At the press of a button, this plasma bomb can be fired at the ground to detonate amidst the foe with enormous force, leaving little but drifting ash and a glowing crater to show where the enemy once stood. Exceptionally efficient, each Pulse Bomb Generator can continue to manufacture fresh ordnance for its craft almost indefinitely without the need for rearming. Barracuda • Manta • Orca • Razorshark • DX-6 Remora Drone Stealth Fighter • Sun Shark • Tiger Shark • Tiger Shark AX-1-0 x51 plastic components with which to make either a Sun Shark Bomber or a Razorshark Strike. Fighter.

Special Rules and Wargear

So in my latest lists, i have been taking 3-4 crisis suits with a crisis commander then trying to fill in my army with units that are strong and can carry their own weight. Recently i was told to take another look at the Sun Shark Bomber. Still, the Sun Shark likely won’t survive if faced by a flyer such as a Heldrake, Vendetta or Night Scythe; given how common these are in the current meta-game, this means the Sun Shark is a risky choice no matter what route you go. However, given that it can drop a Strength five large blast on one Infantry unit, fire up to six Strength seven and two Strength eight shots at an enemy flyer or vehicle, its versatility is superb. As far as pricing goes, I feel that when compared to the Dark Angels’ Nephilim and Dark Talon, it is favourably priced, but as always, it pales considerably when compared to flyers such as the Stormtalon, Stormraven, Night Scythe or the infamous Heldrake. A useful unit, but seeing as Tau already bring devastation to both fliers and Infantry elsewhere far more efficiently and with greater durability, the Sun Shark – and indeed the Razorshark – likely won’t see too much use competitively. A note here that the Sun Shark Bomber cannot hover, and though this shouldn’t be too much of an issue, an intelligent opponent will exploit your limited direction, minimal arc of fire and enforced speed to their advantage and effectively avoid most of the damage a Sun Shark can deal.

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