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Posted 20 hours ago

Asmodee Massive Darkness 2: Hellscape MD015IT

£10.995£21.99Clearance
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To be fair, there are only 2 scenarios that feature a boss, and the boss fight does not last very long, so we’re talking about 10% or so of total gameplay, but that doesn’t stop boss fights from feeling like a missed opportunity. Card slots in our organizers are usually wider than the decks they hold, so we can’t exclude the compatibility with thicker sleeves. Loot abounds in Massive Darkness 2, which is a good thing because as the scenario progresses, the bad guys get tougher, so players had better get tougher too!

Unauthorized reproduction of this design is prohibited by Federal Law and is subject to criminal prosecution. We reviewed it, and the new mechanics it offered, in our January 2018 issue of Tabletop Gaming Magazine, but you can have a read of it online.One of the more interesting aspects of this system is how many varied and viable ‘builds’ there are. Unlike say some of the more popular dungeon crawlers out there there might be ‘different’ classes in theory, they all largely play exactly the same with some slightly different stats; here they have wildly different play styles. Es verbindet das Feeling von "Hack'n'Slay"-Dungeoncrawlern und Role-Playing-Games wie "DnD" mit einem schnellen und intuitiven Spielsystem. What makes it even more fun is that even within the class, there are different builds to experiment with. Generally progress is slow, players fight against hordes of enemies until they get better gear and skills and then can use them to accomplish their goals.

Managing things such as damage ranges, experience, random loot, and class skills results in quite a bit to try to have players track, short of making them manage their own Excel spreadsheets. The road and the lands beyond are defended by stalwart warriors and roaming monsters, ready to lash out at one that they might capture in their claws. The rogue has an actual ‘bag of tricks’ players will draw from, the Paladin consecrates zones for bonuses, the barbarian takes their damage and turns it around to activate special moves, and so on.There is a scenario in which players have to fight the Archangel Michael, but it’s because he’s been in Hell for so long he fights everything he sees. Sure, Massive Darkness 2 provides a page of introductory text and a short paragraph before each scenario which sort of acts as a story, but it’s bare-bones, and the story rarely manifests in the gameplay, which leads to a hollow feeling when paired with the straightforward combat. The wizard uses a wheel spell-casting system that can lead to some awesome combos and reminds me of the spell breaches from Aeon’s End; the paladin can set down auras that boost certain skills for himself or other heroes; the ranger has a fun push-your-luck mechanic for all his ranged shots; the rogue pulls specific turn-bonuses from a bag and must puzzle together the maximization of each turn; the berserker, perhaps the most basic, deals bonus damage as he takes more wounds; and the shaman manipulates the 4 elements to provide boosts and can summon flame and frost spirits, who act as additional heroes.

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